Showing posts with label digital. Show all posts
Showing posts with label digital. Show all posts

1.6.11

The Art of the Accident

Collection of essays stating that the concept of “accident” contains not just the idea that each machine carries its particular form of disaster but also the suggestion that the old distinction between timeless form and time-dependent processes is becoming increasingly unclear. 

 click here

Failure and malfunction are inherent in all technological products. In The Art of the Accident, the concept of “accident” contains not just the idea that each machine brings with it its own form of disaster but also the suggestion that in a world of network technologies the old distinction between timeless form and time-dependent processes is becoming increasingly unclear.
Ars accidentalis recognizes the creative potential of the accident, the fall, and the instability of digital media. The book maps the transformation of space, time bodies, machines and architectures through the conceptual and noninstrumental use of the computer.
The Art of the Accident includes essays and interviews from composer Dick Raaymakers, biologist Humberto Maturana, urbanist Paul Virilio, literary scientist Katherine Hayles, endophysicist Otto Rössler and computer scientist Steve Mann. It also contains a series of artistic interventions by people such as Knowbotic Research, Perry Hoberman and Diller Scofidio. This fully illustrated book takes a synthesizing approach towards intersecting practices in art and science, outlining the basics of an ars accidentalis.

Essays and Interviews


Artist Projects

13.2.11

its digital AND its art

Bill Thompson likes the ways technology and art intersect.
At a recent conference on the future of the arts in a digital world the opening night panel was asked to name a digital art work that had impressed them.
All stumbled, perhaps unsure of who was doing 'interesting' work in this rapidly changing field, leaving the delegates at the Media Festival/Arts with the sense that digital might not really count as far as they were concerned.
for full article click here
...silly billies...

24.9.10

smart mistakes nice new works ... and a prize

Smart Mistakes and the Short List for Share Prize 2010.

2nd?7th November, 2010
Regional Museum of Natural Science
Turin, Italy
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Every year, the Share Festival chooses a special topic to focus on, to
help broaden our minds, sharpen our skills, and inspire creative
expression. So don?t miss this year?s festival from 2nd?7th November,
2010 in Turin!

Smart Mistakes ? Share Festival 2010

ERROR, mistake, mutation, failure, dysfunction, discrepancy, accident,
unexpected change, chance discovery, the aesthetics of error, mass
waste, project failure, abandon project, disaster, flaw, inconvenience,
misappropriation, side-effect, slip-up, flop.

This year, the VI Piemonte Share Festival will be focusing on the
artistic and cultural significance of mistake, in all its broader
senses. The creative potential of analysing and looking into what lies
behind an error is truly great, as it represents the uncovering of an
issue. Which is of particular interest in this year of global
emergencies. The issue uncovered then demands attention, which in turn
elicits controversy, while it is controversy that generates solutions
and innovation.
In the art and culture of our digital age, does mistake still play the
role of instigating change and activating value?

Share Prize 2010
Now are you ready to discover the group of artists called to Turin to
take part in a Share Festival?

Some 270 projects from 20 countries were submitted for consideration for
the Share Prize 2010. The aim of the Share Prize is to discover, promote
and support the digital arts. The competition is open to artists that
use digital technology as a language of creative expression, in all
shapes and formats.
The cultural aim of the Share Prize is to make participation in the
Share Festival open and accessible to all artists.

An international panel of judges consisting of Jurij Krpan (Ljubljana),
Andy Cameron (London), Fulvio Gianaria (Turin), and Bruce Sterling
(Austin/Turin) assessed the submissions. After a very interesting
meeting and a professional, in-depth analysis of all the works, it is
with great pleasure that we announce the six incredible artists who have
been short-listed for the Share Prize 2010.

Read the judges? statement here

The prize winners will be announced at the Share Prize award ceremony on
7th November, 2010 at the Regional Museum of Natural Science in Turin.

Kuai Auson (EC), 0h!m1gas (2008)
0h!m1gas is a biomimetic stridulation environment, based on the activity
of an ant colony under video and audio surveillance, transforming the
ants into DJs and creating a sound-reactive space which reveals the
connection between scratching, as an aesthetical expression created by
human culture, and the stridulation phenomena produced by ants as a
communication mechanism.
http://kuaishen.tv/0hm1gas

Perry Bard (CDN), Man with a Movie Camera (2007)
Man With a Movie Camera: The Global Remake is a participatory video shot
by people around the world who are invited to record images interpreting
the original script of Vertov?s Man with a Movie Camera, and upload them
to http://dziga.perrybard.net, where software developed specifically for
this project archives, sequences and streams the submissions as a film.
http://dziga.perrybard.net

Sonia Cillari (IT), As an artist, I need to rest (2009)
The artist is lying still on the floor of the exhibition space, exhaling
through a very long cable, which departs from inside her left nostril
and ends at the centre of the main screen, suspended from the floor. A
digital creature which she calls 'feather' is entirely generated by her
exhaling into the suspended screen. During the performance, Sonia
Cillari exhales 14,000 digital elements and brings the digital feather
into more than 6 different states of beings, from 'addition' to
'resistance' patterns of life.
http://www.soniacillari.net/AaA-IntR_dedicated.htm

Ernesto Klar (IT/VE/USA), Luzes relacionais (2009-10)
Luzes relacionais" (Relational Lights) is an interactive audiovisual
installation that explores our relationship with the
expressional-organic character of space. The installation uses light,
sound, haze, and a custom-software system to create a morphing,
three-dimensional light-space in which spectators actively participate,
manipulating it with their presence and movements. "Luzes relacionais"
is pays homage to the work and aesthetic inquiry of Brazilian artist
Lygia Clark.
http://www.klaresque.org/luzes_video.mov

knowbotic research (CH), Macghillie_ just a void (2009-10)
In the public performance project MacGhillie, urban sites are visited by
a figure, clad in a camouflage suit, who shows neither the traits of an
individual, or even of a person. The so-called Ghillie Suit was
originally invented in the 19th century for hunting and was later also
used during the First World War (bis heute). Its camouflage anonymizes
and neutralises of the person who wears it in public. The figure
oscillates between the hyperpresence of a mask and visual redundancy.
http://krcf.org/krcf.org/?p=249

Teatrino Elettrico (IT), DC12V (2009)
DC12V is a board-game version of elektrolivecircus. Sounds are generated
using analogue instruments only, recordings of movements, percussion,
friction and the electromagnetic fields of various everyday machines.
Small in converted into big, futile into necessary, objects into
personages, the board into a location. A desktop tragedy in one act for
self-propelled machines.
http://www.youtube.com/watch?v=idaVeVj7ZMc

--------------------------------------------
Share Festival 2010
2/7 NOVEMBRE 2010

Associazione "The Sharing"
Via Rossini 3
10124 Torino
tel. 011 5883693
fax.0118391304

23.9.10

scoring the play - Rosemarie Fiore























Long exposure photographs of videogames by (for more click) Rosemarie Fiore:
“These photographs are long exposures taken while playing video war games of the 80’s created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.”

Affective Encounters in Feminist Media- conference papers

Puustinen, “Gender for Sale. Advertising Design as Technologies of Gender.” In Koivunen & Paasonen (eds.), Affective Encounters. Rethinking Embodiment in Feminist Media Studies. http://www.utu.fi/hum/mediatutkimus/affective/proceedings.html.

4.2.10

Simon Biggs 'Utter' and the problems of uttering digital events
























Utter.
well done Simon
Simon Biggs Little Pigs network
a treasure, and inspiration, I too am going spare with text to sound software trying to score sounded-language

22.8.08

PURE DATA

Great digital culture stuff
CLICK HERE

19.8.08

how sCrAmBlEd HaCkZ works



sCrAmBlEd?HaCkZ! promotional video

http://www.popmodernism.org
http://www.myspace.com/svenkoenig